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LOTRO Gold is very useful in the game. The game system that received a much needed update was combat. Previously LotRO auto-attack and skills worked in a way that meant players were often waiting for their skill to trigger even though they had pressed the corresponding hotkey seconds prior.
With Kirkwood, the auto-attack now runs in the background of most skills so that players will find their skill usage much more responsive. For veterans this might make the game play a little tricky after a couple years of getting used to the old way, but as a Warden I, I am thrilled with the ability to rattle off gambits much more quickly. All weapon speeds were normalized as well, making it so that players need not sacrifice their weapon of stylistic choice for the sake of high end critical damage. While it may seem like a needless change to some, I am just glad it means I might see more Burglars wielding daggers instead of maces. The real boon to this change is that combat now feels far more responsive. World of Warcraft set a precedent with its extremely responsive UI, and after two and half years LotRO now matches that aspect.
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With Kirkwood, the auto-attack now runs in the background of most skills so that players will find their skill usage much more responsive. For veterans this might make the game play a little tricky after a couple years of getting used to the old way, but as a Warden I, I am thrilled with the ability to rattle off gambits much more quickly. All weapon speeds were normalized as well, making it so that players need not sacrifice their weapon of stylistic choice for the sake of high end critical damage. While it may seem like a needless change to some, I am just glad it means I might see more Burglars wielding daggers instead of maces. The real boon to this change is that combat now feels far more responsive. World of Warcraft set a precedent with its extremely responsive UI, and after two and half years LotRO now matches that aspect.
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